Interactive Graphic Design
Web and App Design is a Safe Bet for Finding a Job
The general competence of the interactive graphics degree consists of developing graphic design projects in the context of screens: web design and development, interactive content production, accessibility, usability, and interface design.
People who complete the training cycle obtain a Higher Technician degree, which allows them to enter the labor market to carry out tasks such as the following:
Design, organization, and management of interactive graphics projects / Web design and development / Creation and production of interactive content, accessibility, usability, and interface design / Analysis of proposals for interactive graphics projects applied to different fields / Collaboration in organizing and supervising production.
+ Basic Information
Title: Higher Technician in Plastic Arts and Design in Interactive Graphics.
Level: Higher level of professional education in Plastic Arts and Design.
Level 1 of the Spanish Qualifications Framework for Higher Education (MECES)
Total course duration: Two thousand hours distributed over two academic years.
ECTS Credits: One hundred and twenty
Professional Artistic Family: Graphic and Audiovisual Communication.
European Reference: ISCED-5b (International Standard Classification of Education).
+ General Competencies
The general competencies describe the combination of skills, motivations, and traits required to perform effectively in a wide range of job roles within the specialty.
- Design and create multimedia pieces with technical, artistic, and communicative quality.
- Plan and carry out projects for interactive products that optimally integrate and develop concepts of interface usability, information architecture, accessibility, digital graphics, video, sound, etc., based on the communicative objectives of the project.
- Organize and execute the different phases of the project and the corresponding quality controls until obtaining a multimedia product that meets the professional quality standards.
+ Professional Competencies
Professional competencies are those linked to the job, encompassing all the skills and aptitudes that help them perform their work successfully:
- Communicates ideas and messages efficiently through multimedia language.
- Provides the interactive graphic product with persuasive, informative, and/or identifying elements appropriate to the project's objectives.
- Manages graphical interface elements and selects the most suitable resources to solve configuration and installation issues.
- Plans and autonomously carries out interactive graphics projects with the level of quality required professionally.
- Creates interactive graphics pieces in all their phases and carries out the corresponding quality controls to obtain a multimedia product with technical, artistic, and communicative quality.
- Develops application standards and generates documents that facilitate the understanding, management, and subsequent evolution of the interactive graphic product.
- Selects and uses the most suitable resources to solve the formal, functional, and technical aspects of a specific communication problem.
- Conveys the appropriate information using multimedia language resources with precision and communicative efficiency.
- Correctly performs production processes.
- Coordinates the work derived from or generated by these responsibilities.
- Recognizes and complies with the regulations governing professional activity.
+ Modules of the 1st Year (Academic Year 2024/2025)
Modules and Training Units | Hours per Course | ECTS Credits |
---|---|---|
M01 Computer Media | 99 | 6 |
TU01 Bitmap Image Processing | 33 | 2 |
TU02 Vector Image Processing | 33 | 2 |
TU03 Specialty Software | 33 | 2 |
M02 Training and Job Orientation 1 | 33 | 2 |
TU01 Occupational Risk Prevention and Environmental Protection | 33 | 2 |
M03 History of Audiovisual and Multimedia Image | 99 | 6 |
TU01 Analysis of Artistic Work and Design | 33 | 2 |
TU02 Evolution of Art and Design in Relation to Social Changes, Aesthetic Ideas, and Technology | 33 | 2 |
TU03 Journey through Contemporary Works and Authors of the Specialty | 33 | 2 |
M07 Fundamentals of Visual Representation and Expression | 99 | 6 |
TU01 Plastic and Visual Elements: Morphology and Dynamics of Composition | 33 | 2 |
TU02 Light and Color: Relationships and Symbolic Values | 33 | 2 |
TU03 Form and Space: Analysis, Representation, and Creative Interpretation | 33 | 2 |
M09 Photography | 99 | 6 |
TU01 Photographic Language | 33 | 2 |
TU02 Photographic Technique and Digital Image Processing | 33 | 2 |
TU03 Photography and Multimedia Creation | 33 | 2 |
M10 Graphic and Typographic Resources | 99 | 6 |
TU01 The Typographic Sign: The Character | 49.5 | 3 |
TU02 Basics of Design with Typography | 49.5 | 3 |
M11 Programming Language 1 | 132 | 6 |
TU01 Introduction to Programming Languages and Multimedia Application Development | 66 | 3 |
TU02 Programming Language Applied to Specialty Projects | 66 | 3 |
M12 Audiovisual Language and Technology | 99 | 5 |
TU01 Introduction to Audiovisual Media: Communication and Audiovisual Language, Expressive Resources | 33 | 2 |
TU02 Techniques and Technologies for Audiovisual Realization and Postproduction | 66 | 3 |
M13 User Interface Graphics 1 | 66 | 4 |
TU01 Introduction to the Graphic Environment and Peripheral Information Systems | 66 | 4 |
M08 Image Theory | 66 | 4 |
TU01 Image and Communication: The Visual Discourse | 33 | 2 |
TU02 Definition and Construction of the Image | 33 | 2 |
Total Hours and ECTS Credits | 891 | 51 |
Group Tutoring | 33 |
+ Modules of the 2nd Year (Academic Year 2024/2025)
Modules and Training Units | Hours per Course | ECTS Credits |
---|---|---|
Audiovisual Language and Technology | 198 | 12 |
TU01 Introduction to Audiovisual Media | 19 | 1 |
TU02 Communication and Audiovisual Language: Expressive Resources | 51 | 3 |
TU03 Techniques and Technologies of Audiovisual Realization | 64 | 4 |
TU04 Techniques and Technologies of Audiovisual Postproduction | 64 | 4 |
Training and Job Orientation | 66 | 3 |
TU01 Legal Framework of Plastic Arts and Design: Essential Properties | 22 | 1 |
TU02 Incorporation into Work: The Job Search Process | 22 | 1 |
TU03 Business and Entrepreneurship: Self-employment | 22 | 1 |
Integrated Project | 99 | 10 |
TU01 Integrated Project | 99 | 10 |
Interactive Graphics Projects 2 | 231 | 25 |
TU03.2 Methodology and Procedures: Design and Multimedia Production | 150 | 19 |
TU04 Project Development: New Interactive Platforms | 53 | 4 |
TU05 Analysis and Presentation of Interactive Graphics Projects | 28 | 2 |
Programming Language 2 | 132 | 6 |
TU02.2 Programming Language | 79 | 3 |
TU03 Database: File Organization | 53 | 3 |
User Interface Graphics 2 | 132 | 6 |
TU02.2 User Interface Graphics | 26 | 1 |
TU03 Peripheral Information Systems | 14 | 1 |
TU04 Perception and Usability Techniques | 26 | 2 |
TU05 Interaction and Graphic Application | 66 | 2 |
Total Hours and ECTS Credits | 858 | 62 |
Group Tutoring | 33 | |
Internship Phase in Companies, Studios, or Workshops | 280 | 12 |
+ Modules of the 2nd Year (Academic Year 2025/2026)
Modules and Training Units | Hours per Course | ECTS Credits |
---|---|---|
M02 Training and Job Orientation 2 | 66 | 4 |
TU02 The Legal Framework of Plastic Arts and Design | 33 | 2 |
TU03 Incorporation into Work: Business and Entrepreneurship | 33 | 2 |
M04 Interactive Graphics Projects | 231 | 14 |
TU01 Introduction to Projects: Objectives and Basic Requirements | 33 | 2 |
TU02 Project Methodology and Planning | 82.5 | 5 |
TU03 Project Execution | 82.5 | 5 |
TU04 Project Evaluation and Presentation | 33 | 2 |
M05 Integrated Project | 99 | 10 |
TU01 Integrated Project | 99 | 10 |
M06 Professional Project Management | 165 | 12 |
TU01 Professional Project Management | 165 | 12 |
M13 User Interface Graphics 2 | 33 | 4 |
TU02 Prototyping | 33 | 4 |
M11 Programming Language 2 | 132 | 8 |
TU03 Art and Programming (Free Allocation) | 132 | 8 |
M12 Audiovisual Language and Technology 2 | 99 | 5 |
TU03 Audiovisual Design | 99 | 5 |
Total Hours and ECTS Credits | 825 | 57 |
Group Tutoring | 33 | |
Internship Phase in Companies, Studios, or Workshops | 284 | 12 |